Thursday, June 14, 2012

Stances and Powerstrike

POWER STRIKE

Every heroic warrior can call upon a deep reserve of inner strength, stamina, cunning, and clarity to perform an impressive burst of action, though doing so may leave them both mentally and physically drained. When you begin play, you can use Power Strike twice per scene. As you gain levels, you gain additional uses of Power Strike per scene.

Power Strike
Scene – Weapon
No Action – Personal
Trigger: You hit with a basic attack using a weapon
Effect: The triggering attack deals an additional +1[W] damage.

In addition to the extra damage, your stances can create extra effects when you use Power Strike. For instance, a stance that allows you to push your target might knock prone when you Power Strike. Unless otherwise noted, any effect listed under the Power Strike entry of a stance takes place in addition to any regular effect.

STANCES
Stances are special fighting techniques that add effects to your basic attacks. Entering a stance is usually a minor action, and once you have entered a stance, you can remain in that stance until a) you end it during your turn as a minor action, b) you assume a new stance, or c) you fall unconscious. You can only have a single stance active at any time, so if you enter a stance while you are already in a stance, the first stance ends.

Beyond their normal effects, stances also provide greater effects when used in conjunction with Power Strike. Each stance has a line that describes the special effects when you use Power Strike. These extra effects may be in addition to the regular effect of the stance or may replace it, depending on the stance.

No comments:

Post a Comment