Thursday, June 14, 2012

The Slayer

Slayer


Level
Class Features and Powers
1
Assured Destruction, Slayer Style - 2 Stances, Power Strike
2
Gain 1 Boost
3
Brutal Force - Gain 1 Stance

Role: Striker

Armor Proficiencies: Basic light
Weapon Proficiencies: Basic melee, advanced melee, basic ranged, advanced ranged

Starting Hit Points: 28
Hit Points Gained Per Level: 5
Healing Surges: 10

Bonus Skill: Athletics or Acrobatics

CLASS FEATURES

ASSURED DESTRUCTION
Your basic melee and basic ranged attacks deal half damage on a miss.

SLAYER STYLE
Backstabber Style: You gain proficiency with basic shields. When you hit a creature granting you advantage with a one-handed or off-hand light weapon, you deal +2d8 extra damage per tier.
Marauder Style: You gain proficiency with basic heavy armor. While wielding a two-handed melee weapon, you gain a +5 bonus to damage rolls per tier.
Sharpshooter Style: You gain proficiency with advanced light armor. While wielding a ranged weapon, you gain a +5 bonus to damage rolls per tier.

SLAYER STANCES

Bull's Stance
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, you gain a +1 power bonus to the attack rolls of charge attacks
Power Strike: If you use Power Strike on a charge attack, you can either push the target 2 squares or knock it prone
.
Duelist's Panache
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, your melee attacks gain combat advantage against enemies that have no other creatures adjacent to them.
Power Strike: If you use Power Strike, you can either swap places with the target, or shift 1 square and pull it 1 square to a square adjacent to you.

Hit and Run
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, whenever you use a move action to move, you can also use a standard action to make a basic melee attack once during the move.
Power Strike: If you use Power Strike, the target moves 1 step down the Action Track.

Nimble Footwork
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, whenever you hit or miss with a basic attack, you can shift 1 square or move 3 squares.
Power Strike: If you use Power Strike, you can slide the target 2 squares.

Nowhere to Run
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, you can count squares of blocking terrain as allies for the purpose of flanking.
Power Strike: If you use Power Strike against a target adjacent to blocking terrain, you knock the target prone.

Serpent's Swiftness
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, you gain a +4 power bonus to all defenses against opportunity attacks and can move through enemy spaces.
Power Strike: If you use Power Strike, you can shift half your speed.

Sniper's Stance
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, you ignore cover and concealment with basic ranged attacks, and if you have not moved since before last round, you take only a -2 penalty for total cover or total concealment with basic ranged attacks.
Power Strike: If you use Power Strike with a basic ranged attack and have not moved since before last round, you can slide the target 2 squares or knock it prone.

Twin Arrows
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, whenever you hit with a basic ranged attack, you can make two damage rolls and use either result.
Power Strike: If you use Power Strike, you can also reroll any damage die that comes up as a '1' or '2' until it comes up as something other than a '1' or a '2'.

LEVEL 3 CLASS FEATURE: BRUTAL FORCE
When you roll damage for a melee or ranged weapon attack, reroll any damage die that comes up as a '1' until it comes up as something other than a '1'.

No comments:

Post a Comment